|
| void | Maybe_ArrayCopy (int *outputArray, int *inputArray, int arrayLength) |
| |
| void | RenderShadedMobys () |
| | Renders shaded moby objects in the world. (Gems, HUD Elements, etc.)
Address: 0x80022a2c.
|
| |
| void | RenderNormalMobys () |
| | Renders normal moby objects in the world. (Enemies, Chests, Dragons, etc.)
Address: 0x8001f798.
|
| |
| void | RenderAllObjects () |
| | Renders all objects in the world. (Enemies, Chests, Dragons, etc.)
Address: 0x8001f798.
|
| |
| void | PrimitiveAlphaHack (void *param_1, int param_2, int param_3, short colorSpace, int param_5) |
| | This is a weird hack that seems to be related to transparency for primitaves?
Address: 0x80060670.
|
| |
| void | CopyHudToShaded () |
| |
| void | DrawLine (int point1X, int point1Y, int point2X, int point2Y) |
| | Draws a golden line to the screen
Address: 0x8001844c.
|
| |
| void | FillScreenColor (int colorSpace, char r, char g, char b) |
| |
| void | PlayIntroCutscenes () |
| |
| void | TheAdventureBegins () |
| |
| void | TheAdventureContinues () |
| |
| void | LockCameraToSpyro (void) |
| |
| void | Vec3IntToShortDiv4 (short *Vec3ShortPTR, int *Vec3PTR) |
| |
| char * | GetNextParticleSlot (char param_1) |
| |
| void | CreateParticle (int param_1, int param_2, int **ptrToMoby, int *param_4) |
| |
| void | UpdateMobyCollision (int param_1, unsigned int param_2) |
| |
| int | PlaySoundEffect (int soundEffectID, int ptrToMoby, int playbackMode, char *param_4) |
| |
| void | PlayMusicTrack (int track_number, int flags) |
| | Plays/Continues a music track
Address: 0x800567f4.
|
| |
| int | LoadImageOrTexture (RECT *rect, int *p) |
| |
| int | DrawSync (int mode) |
| |
| void | Maybe_ResetHudTimers (void) |
| |
Functions we have labeled but not yet re-implemented
◆ CopyHudToShaded()
◆ CreateParticle()
| void CreateParticle |
( |
int |
param_1, |
|
|
int |
param_2, |
|
|
int ** |
ptrToMoby, |
|
|
int * |
param_4 |
|
) |
| |
◆ DrawLine()
| void DrawLine |
( |
int |
point1X, |
|
|
int |
point1Y, |
|
|
int |
point2X, |
|
|
int |
point2Y |
|
) |
| |
Draws a golden line to the screen
Address: 0x8001844c.
Fills out a moby struct with the provided coordinate information, and puts it into the _ptr_primitivesArray. Automatically fills out color data, and has it shimmer by using the wobble timer.
- Parameters
-
| int | point1X - The X position of the first point of the line |
| int | point1Y - The Y position of the first point of the line |
| int | point2X - The X position of the second point of the line |
| int | point2Y - The Y position of the second point of the line |
◆ DrawSync()
◆ FillScreenColor()
| void FillScreenColor |
( |
int |
colorSpace, |
|
|
char |
r, |
|
|
char |
g, |
|
|
char |
b |
|
) |
| |
◆ GetNextParticleSlot()
| char * GetNextParticleSlot |
( |
char |
param_1 | ) |
|
◆ LoadImageOrTexture()
| int LoadImageOrTexture |
( |
RECT * |
rect, |
|
|
int * |
p |
|
) |
| |
◆ LockCameraToSpyro()
| void LockCameraToSpyro |
( |
void |
| ) |
|
◆ Maybe_ArrayCopy()
| void Maybe_ArrayCopy |
( |
int * |
outputArray, |
|
|
int * |
inputArray, |
|
|
int |
arrayLength |
|
) |
| |
◆ Maybe_ResetHudTimers()
| void Maybe_ResetHudTimers |
( |
void |
| ) |
|
◆ PlayIntroCutscenes()
| void PlayIntroCutscenes |
( |
| ) |
|
◆ PlayMusicTrack()
| void PlayMusicTrack |
( |
int |
track_number, |
|
|
int |
flags |
|
) |
| |
Plays/Continues a music track
Address: 0x800567f4.
param_1 is the track to play. param_2 is the flags/mode. For param_2, 1 is to start at the beginning of the track, 8 is continue where it left off assuming it was saved.
- Parameters
-
| int | point1X - The X position of the first point of the line |
| int | point1Y - The Y position of the first point of the line |
| int | point2X - The X position of the second point of the line |
| int | point2Y - The Y position of the second point of the line |
◆ PlaySoundEffect()
| int PlaySoundEffect |
( |
int |
soundEffectID, |
|
|
int |
ptrToMoby, |
|
|
int |
playbackMode, |
|
|
char * |
param_4 |
|
) |
| |
◆ PrimitiveAlphaHack()
| void PrimitiveAlphaHack |
( |
void * |
param_1, |
|
|
int |
param_2, |
|
|
int |
param_3, |
|
|
short |
colorSpace, |
|
|
int |
param_5 |
|
) |
| |
This is a weird hack that seems to be related to transparency for primitaves?
Address: 0x80060670.
◆ RenderAllObjects()
| void RenderAllObjects |
( |
| ) |
|
Renders all objects in the world. (Enemies, Chests, Dragons, etc.)
Address: 0x8001f798.
This is the main object rendering function. It calls all the other Render functions.
◆ RenderNormalMobys()
| void RenderNormalMobys |
( |
| ) |
|
Renders normal moby objects in the world. (Enemies, Chests, Dragons, etc.)
Address: 0x8001f798.
◆ RenderShadedMobys()
| void RenderShadedMobys |
( |
| ) |
|
Renders shaded moby objects in the world. (Gems, HUD Elements, etc.)
Address: 0x80022a2c.
◆ TheAdventureBegins()
| void TheAdventureBegins |
( |
| ) |
|
◆ TheAdventureContinues()
| void TheAdventureContinues |
( |
| ) |
|
◆ UpdateMobyCollision()
| void UpdateMobyCollision |
( |
int |
param_1, |
|
|
unsigned int |
param_2 |
|
) |
| |
◆ Vec3IntToShortDiv4()
| void Vec3IntToShortDiv4 |
( |
short * |
Vec3ShortPTR, |
|
|
int * |
Vec3PTR |
|
) |
| |