Spyro 1 Reverse Engineering
Decompilation of functions from Spyro 1 into human readable C
Loading...
Searching...
No Matches
options.h
Go to the documentation of this file.
1
#ifndef OPTIONS_H
2
#define OPTIONS_H
3
4
enum
CameraMode
5
{
6
CAMERA_MODE_ACTIVE
= 0x02,
7
CAMERA_MODE_PASSIVE
= 0x52
8
};
9
10
enum
SpeakerSetup
11
{
12
STEREO
= 0x0,
13
MONO
= 0x1
14
};
15
16
enum
PauseMenuState
17
{
18
PAUSED_MAIN
,
19
PAUSED_OPTIONS
,
20
PAUSED_QUIT_GAME
21
};
22
23
#endif
/* OPTIONS_H */
PauseMenuState
PauseMenuState
Definition
options.h:17
PAUSED_MAIN
@ PAUSED_MAIN
Definition
options.h:18
PAUSED_OPTIONS
@ PAUSED_OPTIONS
Definition
options.h:19
PAUSED_QUIT_GAME
@ PAUSED_QUIT_GAME
Definition
options.h:20
CameraMode
CameraMode
Definition
options.h:5
CAMERA_MODE_ACTIVE
@ CAMERA_MODE_ACTIVE
Definition
options.h:6
CAMERA_MODE_PASSIVE
@ CAMERA_MODE_PASSIVE
Definition
options.h:7
SpeakerSetup
SpeakerSetup
Definition
options.h:11
MONO
@ MONO
Definition
options.h:13
STEREO
@ STEREO
Definition
options.h:12
include
options.h
Generated by
1.9.7