Spyro 1 Reverse Engineering
Decompilation of functions from Spyro 1 into human readable C
 
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Poly4FPadded Struct Reference

FOR IN GAME. More...

#include <shapes.h>

Data Fields

int PADDING1
 
int PADDING2
 
int PADDING3
 
int tag
 
RGB_u8 color
 
char code
 
struct Vec2_u16 point1Pos
 
struct Vec2_u16 point2Pos
 
struct Vec2_u16 point3Pos
 
struct Vec2_u16 point4Pos
 

Detailed Description

FOR IN GAME.

Definition at line 223 of file shapes.h.

Field Documentation

◆ code

char Poly4FPadded::code

Definition at line 232 of file shapes.h.

◆ color

RGB_u8 Poly4FPadded::color

Definition at line 231 of file shapes.h.

◆ PADDING1

int Poly4FPadded::PADDING1

Definition at line 225 of file shapes.h.

◆ PADDING2

int Poly4FPadded::PADDING2

Definition at line 226 of file shapes.h.

◆ PADDING3

int Poly4FPadded::PADDING3

Definition at line 227 of file shapes.h.

◆ point1Pos

struct Vec2_u16 Poly4FPadded::point1Pos

Definition at line 234 of file shapes.h.

◆ point2Pos

struct Vec2_u16 Poly4FPadded::point2Pos

Definition at line 235 of file shapes.h.

◆ point3Pos

struct Vec2_u16 Poly4FPadded::point3Pos

Definition at line 236 of file shapes.h.

◆ point4Pos

struct Vec2_u16 Poly4FPadded::point4Pos

Definition at line 237 of file shapes.h.

◆ tag

int Poly4FPadded::tag

Definition at line 229 of file shapes.h.


The documentation for this struct was generated from the following file: