Spyro 1 Reverse Engineering
Decompilation of functions from Spyro 1 into human readable C
 
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Poly4FShaded Struct Reference

#include <shapes.h>

Data Fields

int tag
 
RGB_u8 color
 
char code
 
struct Vec2_u16 point1Pos
 
RGB_u8 color2
 
struct Vec2_u16 point2Pos
 
RGB_u8 color3
 
struct Vec2_u16 point3Pos
 
RGB_u8 color4
 
struct Vec2_u16 point4Pos
 

Detailed Description

Definition at line 102 of file shapes.h.

Field Documentation

◆ code

char Poly4FShaded::code

Definition at line 108 of file shapes.h.

◆ color

RGB_u8 Poly4FShaded::color

Definition at line 107 of file shapes.h.

◆ color2

RGB_u8 Poly4FShaded::color2

Definition at line 112 of file shapes.h.

◆ color3

RGB_u8 Poly4FShaded::color3

Definition at line 115 of file shapes.h.

◆ color4

RGB_u8 Poly4FShaded::color4

Definition at line 118 of file shapes.h.

◆ point1Pos

struct Vec2_u16 Poly4FShaded::point1Pos

Definition at line 110 of file shapes.h.

◆ point2Pos

struct Vec2_u16 Poly4FShaded::point2Pos

Definition at line 113 of file shapes.h.

◆ point3Pos

struct Vec2_u16 Poly4FShaded::point3Pos

Definition at line 116 of file shapes.h.

◆ point4Pos

struct Vec2_u16 Poly4FShaded::point4Pos

Definition at line 119 of file shapes.h.

◆ tag

int Poly4FShaded::tag

Definition at line 105 of file shapes.h.


The documentation for this struct was generated from the following file: