21 screen_rect.
x = 0x200;
22 screen_rect.
w = 0x100;
void PlayMusicTrack(int track_number, int flags)
Plays/Continues a music track Address: 0x800567f4.
int LoadImageOrTexture(RECT *rect, int *p)
void Maybe_ResetHudTimers(void)
int * _maybe_ptr_levelTextureRelated
int _gameState
Main gamestate. Gamestate values are stored in the GameState enums. Address: 0x800757D8.
int _musicLevelTrack
The music track that is associated with the level you're currently in. Address: 0x80075828.
void ExitInventoryMenu(void)
Handles the required steps for exiting the inventory menu.