Spyro 1 Reverse Engineering
Decompilation of functions from Spyro 1 into human readable C
 
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CameraAngle Struct Reference

#include <vector.h>

Data Fields

short roll
 
short pitch
 
short yaw
 

Detailed Description

Definition at line 83 of file vector.h.

Field Documentation

◆ pitch

short CameraAngle::pitch

Definition at line 86 of file vector.h.

◆ roll

short CameraAngle::roll

Definition at line 85 of file vector.h.

◆ yaw

short CameraAngle::yaw

Definition at line 87 of file vector.h.


The documentation for this struct was generated from the following file: