void Vec3ScaleDownBy4(Vec3_u16 result, Vec3 *source)
void Vec3ScaleByFractionPowerOfTwo(Vec3 *param_1, int numerator, unsigned int denominatorExponent)
void Vec3ScaleDownByPowerOfTwo(Vec3 *vector, unsigned int pot)
void Vec3Subtract(Vec3 *destVector, Vec3 *a, Vec3 *b)
void Vec3Scale(Vec3 *result, Vec3 *vector, int multiplier)
void Vec3ScaleByFraction(Vec3 *param_1, int denominator, int numerator)
void Vec3Swap(int *param_1, int *param_2)
void Vec3ApplyRotationMatrix(int *rotationMatrix, unsigned int *inputVector, int *outputVector)
void MatrixTranspose(unsigned int *dest, unsigned int *src)
unsigned int Vec3CalculateLengthE(Vec3 *vector, bool flag3D)