This is the main Spyro struct. More...
#include <spyro.h>
This is the main Spyro struct.
This is what Spyro uses for most of his data: position, velocity, animations, color filter, angle, etc.
| SpyroHeadAngle Spyro::headAngle |
| SpyroHeadAngle Spyro::TargetHeadAngle |