int _spyroAbsoluteMomentum
Spyros absolute momentum as a scalar. Address: 0x80078b70.
int _spyroAnglePitch
Spyro's Pitch Rotation Angle Address: 0x80078b78.
Vec3 _spyroGroundedChargeMomentum
Spyros grouded charging momentum vector. Address: 0x80078b28.
int _spyroYPosition
Spyro's Y Position Coordinate Address: 0x80078A5C.
int _spyroIsMovementLocked
A timer that stops the player from being able to move spyro. Address: 0x80078c48.
int _spyroFramesInCurrentState
The amount of time in frames spent in the current state. Address: 0x80078ad8.
int _spyroHealth
Spyros current health Address: 0x80078bbc.
int _spyroAngleRoll
Spyro's Roll Rotation Angle Address: 0x80078b7C.
int _spyroZPosition
Spyro's Z Position Coordinate 0x80078A60.
int _spyroHasUsedGlide
bool for if Spyro has used his glide or not yet. Address: 0x80078ba8
int _spyroIsGliding
bool for if Spyro is currently gliding or not. Address: 0x80078bac
RGBA_u8 _spyroColorFilter
This is the color filter applied on top of spyro in RGBA format Address: 0x80078a80.
int _spyroCanSuperFly
A bool for if spyro can superfly currently. Address: 0x80078ca4.
Vec3 _spyroWalkingChargeMomentum
Spyros walking momentum vector. Address: 0x80078b34.
int _spyroAngleYaw
Spyro's Yaw Rotation Angle Address: 0x80078b74.
int _spyroSubState
This is spyro's current active sub-state. Address: 0x80078ad4.
int _spyroIFramesTimer
Timer for how many more frames spyro should have invulnerability. Address: 0x80078bb8.
int _spyroState
This is spyro's current active state. Address: 0x80078ad0s.
int _spyroIsOnSuperchargeGround
A bool for if spyro is currently on supercharge ground. Address: 0x80078ca8.
int _spyroXPosition
Spyro's X Position Coordinate Address: 0x80078A58.
Spyro _spyro
This is where the 1 instance of the spyro struct is. Address: 0x80078A58.
int _spyroIsGrounded
bool for if Spyro is currently grounded or not. Address: 0x80078bb4
Vec3 _spyroAirMomentum
Spyros air momentum vector. Address: 0x80078b4c.
This is the main Spyro struct.
int isOnSuperchargeGround
int maybe_smokeFlameStuff3
int maybe_smokeFlameStuff2
char maybe_animSpeedRelatedDupe1
struct Vec3 groundedChargeMomentum2
struct Vec3 lastGroundedPosition
char maybe_AnimSpeedRelated
int maybe_tailAnimRelated
char maybe_animSpeedRelatedDupe2
int maybe_animUpdateRelated
struct Vec3 groundedChargeMomentum
int maybe_headRollTransitionSpeed
char maybe_currentAnimDupe
struct Vec3 maybe_positionRelative
short maybe_weirdDamageAnimRelated
SpyroHeadAngle TargetHeadAngle
int unkown_portalRelated2
int maybe_pitchRelatedFlag
int maybe_flameChargeTimerRelated
int maybe_headPitchTransitionSpeed
int maybe_glideAndWalkOffLedgeZMomentum
int maybe_superchargeRelated
int unkown_landingMomentumRelated
int maybe_headAnimRelated2
int maybe_drowningRelated
int maybe_smokeFlameStuff4
int unkown_portalRelated3
int maybe_chargeTimerRelated
int maybe_animStateRelated
int maybe_headYawTransitionSpeed
struct Angle_u8 RelativeSparxAngle
int maybe_headAnimRelated
struct Vec3 walkingMomentum
char maybe_currentAnimDupe2
int maybe_smokeFlameStuff5
int maybe_tailAnimRelated2
int maybe_smokeFlameStuff1
int maybe_weirdResearchThis