#include <common.h>Go to the source code of this file.
Data Structures | |
| struct | Poly3F |
| struct | Poly4F |
| struct | Poly3FShaded |
| struct | Poly4FShaded |
| struct | Poly4FTextured |
| struct | Poly4FShadedTextured |
| struct | Line |
| struct | ShadedLine |
| struct | Poly4F_Vec3 |
| struct | Poly4FPadded |
| FOR IN GAME. More... | |
Enumerations | |
| enum | PrimitiveCode { POLY3F_OPAQUE = 0x20 , POLY3F_TRANSPARENT = 0x22 , POLY3F_OPAQUE_SHADED = 0x30 , POLY3F_TRANSPARENT_SHADED = 0x32 , POLY3F_OPAQUE_TEXURED_RAW = 0x25 , POLY3F_TRANSPARENT_TEXTURED_RAW = 0x27 , POLY3F_OPAQUE_SHADEDANDTEXTURED_RAW = 0x34 , POLY3F_TRANSPARENT_SHADEDANDTEXTURED_RAW = 0x36 , POLY4F_OPAQUE = 0x28 , POLY4F_TRANSPARENT = 0x2A , POLY4F_OPAQUE_SHADED = 0x38 , POLY4F_TRANSPARENT_SHADED = 0x3A , POLY4F_OPAQUE_TEXTURED_RAW = 0x2D , POLY4F_TRANSPARENT_TEXTURED_RAW = 0x2F , POLY4F_OPAQUE_SHADEDANDTEXTURED_RAW = 0x3C , POLY4F_TRANSPARENT_SHADEDANDTEXTURED_RAW = 0x3E , LINE_OPAQUE = 0x40 , LINE_TRANSPARENT = 0x42 , LINE_OPAQUE_SHADED = 0x50 , LINE_TRANSPARENT_SHADED = 0x52 } |
| enum | ColorModes { COLORMODE_4BIT , COLORMODE_8BIT , COLORMODE_16BIT } |
| enum ColorModes |
| enum PrimitiveCode |